Procedural Building Blueprint
Where to find it: .../CityCore_Paris/Blueprints/BP_ProceduralBuilding
Procedural Buildings - Video Tutorial: Procedural Buildings - Video Tutorial
Currently, this video was created for another pack (City Core - New York), but the blueprint and functionality are very similar.
The Procedural Building Blueprint is an advanced spline-based blueprint designed for generating highly customizable buildings. It features detailed adjustments to the building’s shape, corners, mouldings, levels, materials, facades, rules, or interior, and supports extensive customization through presets and randomization.

The Geometry Script Plugin is required for procedural generation of roofs and floors. You have to enable it from the Plugins tab and restart the editor to apply the changes.
To begin, drag the Procedural Building Blueprint into your level.
Once the blueprint is in your scene, open the Editor Utility Widget “City Core Editor”.

After selecting a building, the interface appears, allowing you to adjust nearly every aspect of the building's design.

This Blueprint SHOULD be transformed into a Final Blueprint before packaging!
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