# Tone mapping

## Tonemapping

<div align="left"><figure><img src="https://lh4.googleusercontent.com/CT9iOnOKXdq32tekCHiA_RSkGfJaBhoBdg79fm1UaGsr7IS81GDMT1tbOrFJiWSfbRCADHLzNVMpYXmYgclaPOCf5FE0Bew6GIm2M2qsSmmMxw5p7l3mBSx3L3rqNvqOIRQcQmQZzIqc1zwPnUEMoQ" alt=""><figcaption></figcaption></figure></div>

The purpose of the Tone Mapping function is to map the wide range of high dynamic range (HDR) colors into low dynamic range (LDR) that a display can output.

More Info About Filmic Tone Mapping:&#x20;

[https://docs.unrealengine.com/5.1/en-US/color-grading-and-the-filmic-tonemapper-in-unreal-engine/](https://docs.unrealengine.com/5.1/en-US/color-grading-and-the-filmic-tonemapper-in-unreal-engine/)

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