# Settings for the project

<mark style="color:red;">**Required**</mark> <mark style="color:red;">**\***</mark>  DirectX 12 Enabled.

_Edit - Project Settings - Platforms - Windows - Targeted RHIs_

<div align="left"><figure><img src="https://245473199-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQoP5gSJKhgPq5u1byk98%2Fuploads%2F3sNrZFpJO8lndURtMTr5%2Fimage.png?alt=media&#x26;token=faacd41e-e41a-494a-94b1-a6acdefa103c" alt=""><figcaption></figcaption></figure></div>

<mark style="color:green;">**Recommended \***</mark>  Nanite Enabled.

_Edit - Project Settings - Engine - Rendering - Nanite_

<div align="left"><figure><img src="https://245473199-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQoP5gSJKhgPq5u1byk98%2Fuploads%2FSqvdv5BEemS0ROZHbqsJ%2Fimage.png?alt=media&#x26;token=8b2627ae-3701-4cd3-a393-17a1b9ae502d" alt=""><figcaption></figcaption></figure></div>

<mark style="color:green;">**Recommended \***</mark> Enable Generate Mesh Distance Fields

<mark style="color:green;">**Recommended \***</mark> Set Lumen for Dynamic Global Illumination Method and Reflection Method".&#x20;

_Edit - Project Settings - Engine - Rendering - Global Illumination/Reflections_

Also, you should enable Lumen in the post-processing volume: _Post Process Volumes contain overrides and artist-controlled properties for Lumen. The settings are found in the **Global Illumination** and **Reflections** categories._

<div align="left"><figure><img src="https://245473199-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQoP5gSJKhgPq5u1byk98%2Fuploads%2FUlv0QQJGPNGnSWK9pQ52%2Fimage.png?alt=media&#x26;token=d9f7d5bd-624f-495f-976f-6f3c2b80952a" alt=""><figcaption></figcaption></figure></div>

How to activate Lumen for your project: [https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/](https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/)

<mark style="color:green;">**Recommended \***</mark> Disable "Use Hardware Ray Tracing when available" for optimization reasons.

_Edit - Project Settings - Engine - Rendering - Lumen_

<div align="left"><figure><img src="https://245473199-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQoP5gSJKhgPq5u1byk98%2Fuploads%2FerknV08Zrw1iqvQGJ3wC%2Fimage.png?alt=media&#x26;token=448c7cf9-7f4f-4777-9cd0-fb16a8b7b476" alt=""><figcaption></figcaption></figure></div>

<mark style="color:green;">**Recommended \***</mark> Set Shadow Map Method to "Virtual Shadow Maps"

_Edit - Project Settings - Engine - Rendering - Shadows_
