> For the complete documentation index, see [llms.txt](https://polysphere-studio.gitbook.io/trash-city-pack/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://polysphere-studio.gitbook.io/trash-city-pack/settings-for-the-project.md).

# Settings for the project

<mark style="color:red;">**Required**</mark> <mark style="color:red;">**\***</mark>  DirectX 12 Enabled.

*Edit - Project Settings - Platforms - Windows - Targeted RHIs*

<div align="left"><figure><img src="https://525590349-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpqQfrcCF8X8XsT1FYN1y%2Fuploads%2FLVI1rba5N9sDxzpQWklO%2Fimage.png?alt=media&amp;token=3cfe72b7-c096-4676-91f3-7f19877d0d7e" alt=""><figcaption></figcaption></figure></div>

<mark style="color:red;">**Required**</mark> <mark style="color:red;">**\***</mark>  Nanite Enabled.

*Edit - Project Settings - Engine - Rendering - Nanite*

<div align="left"><figure><img src="https://525590349-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpqQfrcCF8X8XsT1FYN1y%2Fuploads%2FciiDy3EdzZAi4RT5flKc%2Fimage.png?alt=media&amp;token=d4759965-971c-4d39-baf0-1645fdd4f306" alt=""><figcaption></figcaption></figure></div>

**Shader Model 6  (SM6) is required to use Nanite assets. Enable this in "Project Settings/ Platforms/ Windows/ D3D12"**

<mark style="color:red;">**Required**</mark> <mark style="color:red;">**\***</mark> Enable Generate Mesh Distance Fields

<mark style="color:green;">**Recommended \***</mark> Set Lumen for Dynamic Global Illumination Method and Reflection Method".&#x20;

*Edit - Project Settings - Engine - Rendering - Global Illumination/Reflections*

Also, you should enable Lumen in the post-processing volume: *Post Process Volumes contain overrides and artist-controlled properties for Lumen. The settings are found in the **Global Illumination** and **Reflections** categories.*

<div align="left"><figure><img src="https://525590349-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpqQfrcCF8X8XsT1FYN1y%2Fuploads%2F7Gy47RnaqhckL20mdfd5%2Fimage.png?alt=media&amp;token=7c0af709-996a-4ac3-938d-8179887ee5cd" alt=""><figcaption></figcaption></figure></div>

How to activate Lumen for your project: <https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/>

<mark style="color:green;">**Recommended \***</mark> Disable "Use Hardware Ray Tracing when available" for optimization reasons.

*Edit - Project Settings - Engine - Rendering - Lumen*

<div align="left"><figure><img src="https://525590349-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpqQfrcCF8X8XsT1FYN1y%2Fuploads%2FgX1A5XfqvsZSZsofKlKk%2Fimage.png?alt=media&amp;token=c8d33c1b-a75d-4d6d-bb2e-637eacc2fe0a" alt=""><figcaption></figcaption></figure></div>

<mark style="color:green;">**Recommended \***</mark> Set Shadow Map Method to "Virtual Shadow Maps"

*Edit - Project Settings - Engine - Rendering - Shadows*

<div align="left"><figure><img src="https://525590349-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpqQfrcCF8X8XsT1FYN1y%2Fuploads%2FMImkaRPfFppTEdjgelyI%2Fimage.png?alt=media&amp;token=06effbef-5b62-4bd6-b51e-73913c670409" alt=""><figcaption></figcaption></figure></div>
