# Street Lights Blueprint

## Pole Type parameter

<div align="left"><figure><img src="https://lh5.googleusercontent.com/APnzpMItnJwSu8kmNFcNylc9UcarTmU-tsGduhNN6L2nBAb7R-AiE3750it-A9I_QvGwaOlFhUVdAgMSPQcAmt2MT5DUCMUtioPbX-mElurZHOPwqgtlLu9LFVCBV55S1Mf-WWnU_btAdgMuxrTHLx16mXEKV39ZXSRn93AER7_W6GuMfkm6s97oCRaS" alt=""><figcaption></figcaption></figure></div>

The Pole Type parameter is an integer and it determines the type of pole used.

<figure><img src="https://lh6.googleusercontent.com/UZ41SY9pY9zpMcqrAkKUZOTOv9qV8C4WiyWpemEArNKUuImGCyN4sRCliQmGHv1WF1nI3sU1DnNzgkmf5Y_ahzJny2b3QZ6mks7vK9kEakPwBx0xia0EyqojSFYJWaciUBtvNFpi2SbH7G4p2yZ5bwfHCkkI18vJUuTfDfdCECcyBEHNehoEr6RTSLBy" alt=""><figcaption></figcaption></figure>

In the Table Traffic Lights, you can change the input meshes/options for each pole type:

<figure><img src="https://lh4.googleusercontent.com/pxdPKTnFZ1SuKknRmaUwnumQuRLPOCjCYX3N8WSpBaTlQhTcb5tooeRozmL1wAu-Jr0GzyM0U9vagydSgCBhcwMyvsFC-jfmYwf8WS0Ua3iA1j_FJVSFSL7S6tl2hAJ07_hS4nIVJdLJqPOD2n1wZH9nJI3evBJ7QiRZj9Ftk0wy72fGfK_qg0FCKA2x" alt=""><figcaption></figcaption></figure>

## Street Lights Parameters

<div align="left"><figure><img src="https://lh3.googleusercontent.com/1JGx-0JPBgrqEOfpKBMoRaqq8x9XkQlbS48KXfB33gmvUPrW_07Twu6sCpQne9F8CPLLnFyONThtoWVeIsd6HZZfaXOLu_ETYXrWf_QguWtRLUyHuCRtv-gSnfq0ErTPiFs2HPSVtNRJ9NfX9RB6FHHQ__W0ngDuhEHTd8TT55hVg4dB7laZLzI7JsEj" alt=""><figcaption></figcaption></figure></div>

“Street Lights” has 4 boolean parameters - for each of them, if the value is true the street light will be spawned with a rotation of 0/90/180/270 degrees.

These parameters work only for some types of the poles:

<figure><img src="https://lh4.googleusercontent.com/NX1iNIWcWOVS2-VE4yX0aScKeCh9yERy0pz_9UQsTBLUaqqpy--w7e9HyLqI529_IpxymfEHsPZfOJmbfUi_xfXynyA_PfoVh7dihfgipFiIgf_F8HhvwRsZXeMlXr2Jnak8Hri4Eb0jJZ8AYhor8y00IKjtFLpHqYGU94SuyZDKs9gk3dD74aTwKbPS" alt=""><figcaption></figcaption></figure>

## "Street Lights On" parameter

It is a Boolean parameter that, if True, activates the "Emissive" of the material.

<figure><img src="https://lh4.googleusercontent.com/xdprIgLhx4kQWSevnca1IErxHEWMUcrn1w8wj3ziZQdeKocdgwF_YfGbvyyQi4cbH9FQD396A4poDttjOZWhlXNy29AgpKVfhU85WSCnFnwbjYBjN9IufO9UgMnwXzA5HHs5GSDNiHg7ht5fEpEDT4FSal6zRF-aydijYx-DqSBm-Xj4KASaQJt2Jmhw" alt=""><figcaption></figcaption></figure>

## Spot Lights Parameters

If the “Spot Lights” checkbox is True, it adds spotlights for each street lamp or for the pole. This parameter is useful in the night lighting scenes when the street lights will be on. Also, you can tweak the Intensity of Spot Lights, Outer Cone, Attenuation Radius, and Cast Shadows parameters.

<div align="left"><figure><img src="https://lh6.googleusercontent.com/rwu_QTfLoYEIEhEfUVpnpAtMhw5KHV7HApTEdt3hPpEZD24bqY61DY17YFzOfgPGBSMF2HxSfiqxjYESk5M3JHcSc-lWLMTicNRYZD71HrAPriBVCLveBKdywAAeK2rsr1mOr2JYFbuCdssyliqoTXIo4xDIBN-6W876Xanu-jH9tRKSdYo9uceSHu_S" alt=""><figcaption></figcaption></figure></div>

Example Spot Lights on:

<div align="left"><figure><img src="https://lh6.googleusercontent.com/69AY5AfcfXq01KFLyCf3aO0gEf_qErpolcvDTor28STCpFSxQKsSpkpi4W4r4Sw4f-zfkViu6gKJQQaGhZ3DYGTko0ANt7bL3qi5v2xc_uYL2io0w8_zcKVvUa41kmAYvluf9oN1KK6D01Rz6HYjAHLrkmRXF-XDJDJ5vMxO7or_cYDFGTsuIqU7M2Kb" alt=""><figcaption></figcaption></figure></div>

Night scene with Spot Lights On:

<figure><img src="https://lh5.googleusercontent.com/FMnZKCdlwHL_uGIZmS7H_1YYUd_m6QOF8HVT4vtRjnF-XTNibmE8UAxFc8koLiFsHlnew3xk40hXEqwgJGriunANuR5dSo8rfZgunfmiN2icqq6JH5axP5hpxff5XH-mbJVAWaLF4nfrRQLnSIVSje1QwZc8IM-SBnmTLxJ0ap35AjF9KSe7Y8efpD8A" alt=""><figcaption></figcaption></figure>

## Traffic Lights Parameters

<div align="left"><figure><img src="https://lh6.googleusercontent.com/eQwb4aykMt_LRmg2D5fawBZq0jlrjpzcA0jhVTnYipIHh2Tmxgs31rhfw8j5rLkBNB2dUqqhV6yfhdXA2MjwF2zh6BSyVHB00nrqLvgL2qFlcwwiFIqPEJzkr0UjbjqQFo9QzD5j54WF1HWpwSD_hqUkvdC8kXn1mW-kXn2pgMhungAeBSMKmeRKGy5F" alt=""><figcaption></figcaption></figure></div>

Traffic Lights - if true, the traffic light will be spawned on the pole

Traffic Lights Type - determines the type of traffic light

<figure><img src="https://lh3.googleusercontent.com/66zAmiIc0AYP3PpiVIrjgOcMe9hGQK__L8q7pNRiiOkwVSWFiexIOCbSZqnfA_gTE1C6QPWevyklNv3PwG58nVUZHD3BfZfCnCsedTlGmI_Py4uPi1O1VQHei7vULUJLjtTHvk6ZRxOXg5AABmq6F8kVn7zojiWnE-vcGzY2mv5D5eyAmr3_PcN36C4L" alt=""><figcaption></figcaption></figure>

General Traffic Lights

<div align="left"><figure><img src="https://lh6.googleusercontent.com/G7vR9GMwFKb0FU-LnbWSz69CjX0jb97K0MEpB6CFdXVVL6E9pRoA-HA856xBUzcdNKHPTatgCBmq86K04IyUuIkpOzgv6bwJUMuPBuVMLA0Sbk0ccu23-H9426EXy3cVX-ru0gwL0oEHqzXBappkAML-Ours09cNEV1VtQFA6Wn-8q_KGKto0CzAMEkY" alt=""><figcaption></figcaption></figure></div>

Lights Switched - Switching the start color lights (green or red)

Emergency Mode - flashing yellow/ warning mode&#x20;

No Traffic Lights - turn off the traffic lights permanently

## Signs Category

You can spawn different types of traffic signs:

<figure><img src="https://lh6.googleusercontent.com/CY5-Kk9J1mQS3iOqcdcmp5vHR95Qv6FI5OkBi5A-HO_TEcmaTIs7NmyN2-X3tpNKAMvx0CljVKm3z30gpnXy6R_VLnvEHITYb0EeCEhKo6HLCpUDwtg3EqI9qujxgXXhDEJk9KGRa03yqgWmHR19jhvYr8QxRY8jI_XxAWtLCYrUQqihL0yyOTee1IPo" alt=""><figcaption></figcaption></figure>

Each sign has 3 parameters: Type, Rotation, and Height:

<div align="left"><figure><img src="https://lh5.googleusercontent.com/_FsBaBqN0f8qFSNywoPahggDdSXPPL_9GosN2tg642xpzJUS0fZr4Vcu5PCZZltrp4xDSvsJ9zaTTxpecUqPnG5a_mguj5ry7Ca8YKQEItDZXFzDnvWw7yB3nU6omwep8tMAyl2FfsLgWsWz_vJykOFBlkdVaFawxWY6ItIbx1wruoNrEANfH0Vu5fw6" alt=""><figcaption></figcaption></figure></div>

Example of One-Way Signs:

<figure><img src="https://lh3.googleusercontent.com/4y0gf6m81sgayKbHFkTUj15SQ_sdFOfV1z1rt14AnHNg-BSObbc-5W7mmGQ3jkHOQCkx_g3WaRCWe0gp10-JHMxM44Yd0J63KCA0ee7UkNQR2TR6HoaxzuNmXOmZKTlUvLtlJ4xbh1W_oRY8y99M_hHoWLiVuLF3YwlqJGg-pqA0G99IdPP1YkKI2cKw" alt=""><figcaption></figcaption></figure>

## Pedestrian Traffic Lights Parameters

<div align="left"><figure><img src="https://lh4.googleusercontent.com/OZ8XtviDXmg1C7rS_aETHHKd5D4HXdHiNVY6m61JGY5BtPmkvFJAVVsefN3UYMOYd9iftZiMLbZUb5ruk49CaAgo1I0MWPQ1yjeKz9FKubma9p264yBULPs590z2WkIMn7Rawfi75OSl2OTVmON8U01-aTorDsRczZiZuZRwcOogiVnQk_kT5t8pBKwe" alt=""><figcaption></figcaption></figure></div>

Traffic Lights - if true, the traffic light will be spawned on the pole

Traffic Lights Type - determines the type of traffic light

<div align="left"><figure><img src="https://lh4.googleusercontent.com/QHoUnNTQv0dQ37eXmSuLtqKExvg6DK1O8FjVOMoMjftlfPQTxYgwKABDItuk7evWeoS5zplLd9U-PF5BHN3yMji-2gm9KAWWpsydHsS3DpkLfwPsmI0kjcK8n6f2QqaQ-i0XKjBpIbihF76JSsSJxqrnkymmjiTv85wr4X7Z99oOVWYvxDPXUsibuUpg" alt=""><figcaption></figcaption></figure></div>

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