Street Lights Blueprint
Last updated
Last updated
The Pole Type parameter is an integer and it determines the type of pole used.
In the Table Traffic Lights, you can change the input meshes/options for each pole type:
“Street Lights” has 4 boolean parameters - for each of them, if the value is true the street light will be spawned with a rotation of 0/90/180/270 degrees.
These parameters work only for some types of the poles:
It is a Boolean parameter that, if True, activates the "Emissive" of the material.
If the “Spot Lights” checkbox is True, it adds spotlights for each street lamp or for the pole. This parameter is useful in the night lighting scenes when the street lights will be on. Also, you can tweak the Intensity of Spot Lights, Outer Cone, Attenuation Radius, and Cast Shadows parameters.
Example Spot Lights on:
Night scene with Spot Lights On:
Traffic Lights - if true, the traffic light will be spawned on the pole
Traffic Lights Type - determines the type of traffic light
General Traffic Lights
Lights Switched - Switching the start color lights (green or red)
Emergency Mode - flashing yellow/ warning mode
No Traffic Lights - turn off the traffic lights permanently
You can spawn different types of traffic signs:
Each sign has 3 parameters: Type, Rotation, and Height:
Example of One-Way Signs:
Traffic Lights - if true, the traffic light will be spawned on the pole
Traffic Lights Type - determines the type of traffic light