🌆
Roof City Pack
  • ◽Presentation
  • 🖼️Overview Photos
  • ⚙️Settings for the project
  • Static Meshes
  • Blueprints
    • Water Tank Blueprint
    • AC Unit Blueprint
    • Ladder Blueprint
    • Fence Blueprint
    • Catwalk Blueprint
    • Modular Roof Blueprint
    • Ventilation Blueprint
    • Pipe Blueprint
    • Cable Blueprint
    • Decals Blueprint
    • Bulkhead Blueprint
    • Billboard
    • Additional Info
  • 📃ChangeLog
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Settings for the project

PreviousOverview PhotosNextStatic Meshes

Last updated 2 years ago

Required * DirectX 12 Enabled.

Edit - Project Settings - Platforms - Windows - Targeted RHIs

Recommended * Nanite Enabled.

Edit - Project Settings - Engine - Rendering - Nanite

Recommended * Enable Generate Mesh Distance Fields

Recommended * Set Lumen for Dynamic Global Illumination Method and Reflection Method".

Edit - Project Settings - Engine - Rendering - Global Illumination/Reflections

Also, you should enable Lumen in the post-processing volume: Post Process Volumes contain overrides and artist-controlled properties for Lumen. The settings are found in the Global Illumination and Reflections categories.

Recommended * Disable "Use Hardware Ray Tracing when available" for optimization reasons.

Edit - Project Settings - Engine - Rendering - Lumen

Recommended * Set Shadow Map Method to "Virtual Shadow Maps"

Edit - Project Settings - Engine - Rendering - Shadows

How to activate Lumen for your project:

⚙️
https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/