â—˝Presentation
Last updated
Last updated
Make sure the "Editor Scripting Utilities" Plugin is enabled. If it is not, enable it and restart the editor:
- Statistics
- High-Resolution Screenshot
You can set a preset resolution (16:9 and 4:3 ratio) or a custom one.
- Rendering
Scalability Settings
Screen Space Settings
Ray Tracing Settings
Tone mapping
Force LOD
Temporal AA
Occlusion Culling
- VSync & FPS
- Show Flags
Post Processing
Lighting Types
Lighting Components
Lighting Features
Visualize
Right-click on “EUW_MasterConsoleCommands” (in the “Blueprints” folder) and select “Run Editor Utility Widget”. You can dock it anywhere:
This tool helps you execute console commands in a very efficient and visual/dynamic way.
It is very useful for debugging and testing. For example, you can see the type of data being processed in your scene, as well as to diagnose any errors or unexpected results.
You’ll have access to the most common/popular console commands and also you’ll be able to add your own custom console commands.
Video Showcase:
There are tooltips for many of the buttons/parameters from this tool. They appear while hovering the mouse over a button/parameter and disappear when you move it away from the button/parameter.
Disclaimer: Many of the photos from this documentation contain scenes/assets that are not included in the product. Only the tool is included in this product.
(You can find the environment from the photos here)
Overview:
The console command values can be Integer, Float, or Boolean.
If a Boolean Console Command is activated, the button will be green, if not, the button will be red.
Support Email and other feedback/suggestions for future updates: support@polyspherestudio.com