> For the complete documentation index, see [llms.txt](https://polysphere-studio.gitbook.io/unreal-5.1+-american-city-packs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://polysphere-studio.gitbook.io/unreal-5.1+-american-city-packs/blueprints-tools/procedural-background-building.md).

# Procedural Background Building

This blueprint is extremely useful for optimization. It is very easy to create simple buildings with different styles and dimensions. These buildings could be used for backgrounds, where the player cannot reach.

The creation of the model is completely procedural, it is generated in the blueprint, without using any external model.

## How to create a procedural building

Drag and drop the blueprint in the scene:

<figure><img src="https://lh6.googleusercontent.com/YMmLvPEUu-WeoIBPoE1QY-Yxb1tXErHaUS5_sIcicdcKksYjK9nFhBiJ_O7eeR8LaMw-2GSQTcmqedzlA_Mu4Yskf_DlYCYLnw9cyOoVKov5KEnHLCIq6ZNFoG4esZYMOtH9ePwJBWnMmqIre-eYtJ3fDfa8SrRPt2X65kQQflkp3t1ivBgOgPaTjf1y" alt=""><figcaption></figcaption></figure>

## How to edit the shape of the building

Select the “Spline” from the components:

<figure><img src="https://lh6.googleusercontent.com/4Dlgt0s9Gy9z4zZ1Kn_fiPNm6Z6ytSMAWce3Ti2B0UA-fULiUirOcVEpEFpWqumN8XkS0StGQJQUDjmOGSqDjgKp8Uf7EBtZvnUDuFo7py3wQNw7KEzkVxs58TIZRu9JK1-chbco01fRH9bFV_SxOkhkJBTHkL68eSON0ESFgp9IRzrMrPptYrg8pHTe" alt=""><figcaption></figcaption></figure>

Select the spline’s points:                                                                                                                                                   &#x20;

<figure><img src="https://lh3.googleusercontent.com/DTolsuL2BoF9SsDtopEj4b0mZ7HJljwY5X0YEGx6fWbHTFSgTNNFHgkx2j5G2bG_lpguxsiG5a1ZOwwuFDrJqBCybvQGn4A1q-Wefue6h_0aMGhhjnYtWXyhROwerqIDYUYjziO5alDeBl6XugoKGq2cE5WKsx_KmkMQEjpmaguq11kilZt6uYcjqULR" alt=""><figcaption></figcaption></figure>

Move the points and the building will update in real-time:

<figure><img src="https://lh4.googleusercontent.com/UPuaTTuGsLYMzY_Wqh4f1_lwFudyjFO43UdMuKkvIRnCYV1rK-o9Wf-BpEXVItpkqNJeNzur2clPa9_0rhVZTQ9jWfsm37ES9ZK1QxZopC7MEWz02bwHdl6ykhPoYiOOFVp4rwingeP6npnFwRM_Rv5ZCk0qY2Z2G9sb_WzqrxEnKglf0aibZ9RigyKD" alt=""><figcaption></figcaption></figure>

## How to add a linear point

If you want to add a new point, you can select a point, hold ALT and move the point to a new position:

<figure><img src="https://lh5.googleusercontent.com/b_BAM_XgmvPe97kiiFr-U3VbePq4Zb7ouqD2fLBYJCpcXmX-p5Kmyy1YmaA-glNrW10HPJWeS0PBfAa5WkDCA2Yeb5Xqh-IUxL8MKxpofcX_xM7NnKDPuP82Kx-qW9cEPysHi6Tr8FRu4cvAluBgnhGCGbuxl_Q-jwvC0_h2gePy762iRPC-tc3Lox1G" alt=""><figcaption></figcaption></figure>

Make sure that the point is linear:

<figure><img src="https://lh5.googleusercontent.com/MMz4QEUBc_xd4ve0PJchrNg3rUiPM9LUJ6URqdv7AG79RVPm3iFE8QdrbXh19xyGxUaofB1zqsavLNXOym9Qz4u8Yg1N9Aw8n0o8Pc5_6V_il6rSqoKemB4-iVcy-v91krw6XLdot3LhGsQfFsBfKT5PmLwFDOdMnBokcuqUd1K1o5SyomIixeWpMS8m" alt=""><figcaption></figcaption></figure>

<figure><img src="https://lh3.googleusercontent.com/c1sTA2T0rnhpd4MFpgQz9dCGF2DP5njy1Idwrk9kakBKWZnxhEY5LES0pwTaaTFaTTraNcXQW-mvRFrwVIklSUhjYfo9FpPgsnG-UdBa8shQGA8Nr1dooU82XuT99ej48kZ-IEgwkZIqOINx2oswx1aU8BvYhLObHbHmGwu6x8iIEYK-FqCF_JD_QohP" alt=""><figcaption></figcaption></figure>

After adding 2 more points:

<figure><img src="https://lh5.googleusercontent.com/e6Q_3lkLlnkWJ6Go2fDJKf2MA9sL9KuCRFfBOvoWk8BZmPV0O6IcgAs3qwm3zRO6WB0dVhHMdee1gbv07HTQ-FWyXzTPsscrL2O_xO9P78qEcCzX-ciAdo6lpZE2-gRO6XOTXKBnFfbu-ZROJkY-34QUxb-O9CQ1LMfnhS0yKw9Iazh2ZSWO49PrkQ3A" alt=""><figcaption></figcaption></figure>

## How to make a curve section of the building

Select 2 points in a row and change the type of points from linear to Curve:

<figure><img src="https://lh3.googleusercontent.com/fxL7XosR8JtuFpcoeIaHFpXBeFLpF7tFsMYY_yOQOmM5LO2I_a9LqNJp18huTYrK_a-ir6I8L-7JA_TJ4Nmgi1fVUXnx8vr1cagM2c6VVSlGV0SHRK7_WkG-0AbKcIGB2XV0eKO0Qqwt_ZqkF6jrUnvmtVe1UL5w0bd_4KIFEKAxWmIXzp4OhgoofyJ2" alt=""><figcaption></figcaption></figure>

<figure><img src="https://lh5.googleusercontent.com/yZagqyDApNj6lbyi_U43-usbENriSk_vNeE0jJ68iY10mBm_IZf6D8oCj1NowPhPi_udhQSALe_sRUaJIDBV42BVA3I12zIUtiMGFq1R--9pkPZQlQoBtokEI-uovUVYmfd_7mvesb6xbeGcswkz1bn90SGw03D0yM1YeD1R7RV9GmQsJwCJEifktE1W" alt=""><figcaption></figcaption></figure>

Change the direction of tangents:

<figure><img src="https://lh4.googleusercontent.com/mnpmWokPnZAI6yWW-BRlUo6s_5ets1fUTuSZ2jYMpq4IjAXLYn0_G6CGI6AvrcBtRHiWAVVMvJLWYVla5xMNHOhjoGvYdPu0xtZ2WE54wjHYMlR_6JwVzwOtmT3OsyOxt81dNsGM5fear0htnc5cSjpXf3OGJQLOt9XxL638rrdUT03a6RBng7NKbnGA" alt=""><figcaption></figcaption></figure>

## Shape of building

<div align="left"><figure><img src="https://lh6.googleusercontent.com/LhY9ae1vX0Kv2llOmS3sB9tBdKAGVWDUF4jqSwZtYttzo0Q1LMqA6tVXYxlmRH_E1EXvOf4BtLTTKwtmWFAOxnelrHo63qZ6Q1Sr7NxSfI1D47p2dIRJW2P69ZROB-yuQOlpeLFOyBymKCCXfFGz_Gcrr_ltO38m-GhuxfNtG0knBtpb4wEpZl0OhXFh" alt=""><figcaption></figcaption></figure></div>

“Shape Type” can be “Custom Spline”, “Rectangle” and “Circle”

<figure><img src="https://lh6.googleusercontent.com/Dx3ucOLUay2ygt_EinfeBGFgsUHw3JgTMJuo6gio5w_x-prv8vuuLVlxCcsgtHEc-03L9Mpv7hu2RD6XhTB94k7_ouY8IDz3bMXjcKbGIa_8VYmaDnZiE7z1MTXcYmEeI-9Sq2qVGNQ3Qtj-PjrIC-pxtke3Z9LsiiHyuPqfQ5rKiW89s5kX6itU6UpB" alt=""><figcaption></figcaption></figure>

For Rectangular Type, you can control the dimensions of the building using “Dimension 1” and “Dimension 2” parameters.

For the Circle Type, the “Dimension 1” is equal to the radius of the circle.

The “Length Curve Segment” determines the segments’ length of a curve section. (Only for “Custom Spline” type).&#x20;

“Circle Segmentation” is equal to the number of segments of the circle.

<div align="left"><figure><img src="https://lh3.googleusercontent.com/k-fx1mHbuHqpXrVk38_3R8-CzAVRdE1vbB9kwf5N8FN2TXu56yLxYjUzEYFDi7cebQROtJ52r87e7s7Cb7BwTM9tvTftb-Y1AtX4gg4HOB_DItJLBoqcY7Ac5ZgyGrmp_t6xMGPjDfSJvpaYn1CnMS4xfYiqYEApBuhEG8pHcu_HiP5-nEo16Q114944" alt=""><figcaption></figcaption></figure></div>

<figure><img src="https://lh3.googleusercontent.com/En1ldFH8CDWDKYSC4INo-2DdJjtleIWo-skbEzU7C3fFq96HqrEr4w3AhuIRy0Ii4QXt_IRfqydmTpk_4lZZJK-YKBwguJSeG_bpY5mi2NC9WVCjKaSTNJPMauutYZyvDFwaPgqhXd1K3EZeJAW_lrVvI5kQqPYDqeurf07ObQbhLASEJF1K_Jy_iiwG" alt=""><figcaption></figcaption></figure>

## Sections Floors/Ground Floor

Each building can have a “Section Ground Floor” Structure and an array of “Sections Floors” Structures.

**Section Ground Floor**

<div align="left"><figure><img src="https://lh5.googleusercontent.com/n6ZHodnyGXa1mtIDq-7zPAEhj36lgs3ZxUGX5cSnocBkRvRY6_ao7jAsxb_IyZMb7XpoHnhhzU3cw6ZMSLx5ujLoAmJDLbt-J4KBdaJZDYboYEK3NObuTsMPYerW86nNu2Q0Vze7bOC36TeW0u1jB22LSU_5kA8jIZauuoInKH34FusvGQltI7UvwxRI" alt=""><figcaption></figcaption></figure></div>

**Ground Floor On**

“Ground Floor On” if true, the building has a ground floor.

**Ground Floor Type**

Each ground floor type has its own height. Example of different ground floor types:

<div align="left"><figure><img src="https://lh5.googleusercontent.com/J--ki-J77xOwbb-7wX4WPiMhAPy8miqwYZbNUXv991T9bGmp8KLA4S4cjgbuvi9pCuHI5chxOBin4C4gBghpkZ6DwbfBCj6c-_CsNAw01_zNdVgTY4QwyeoR5j2FCJ1mzYJrwVbbfHOH8wCfkzJfT_lqOoeqsUKEPKT7PmlWy_hDOozVzSexlbO0rRnI" alt=""><figcaption></figcaption></figure></div>

**Ground Floor Variation**

Example of different ground floor variations:

<div align="left"><figure><img src="https://lh5.googleusercontent.com/fX2reU4Zc2YcST5eHaQ96iAeKRUfZ3KKwHvXpKMUgULNUXEWYVtSLHQ45ZeDRlCwcRJ4b_hTnUbByQwY4tmIQlKMX9cC-9XEEx25z9r3COFWROzPeMOiAHm9_IGUD8fDnLmYilcn-_hFQfAVUQhiErHltKWggk_nC8bYUtTUOcl9UU2mn2BKqfUxJTdp" alt=""><figcaption></figcaption></figure></div>

**Section Floors**

Each Floor Section has a “Number Floors”, “Facade Type”, “Facade Variation”, “Border” Structure, and “Offsets” Structure.

**Number Floors**

The “Number Floors” parameter will determine the number of floors for each section generated of the building.&#x20;

<div align="left"><figure><img src="https://lh5.googleusercontent.com/n6ZHodnyGXa1mtIDq-7zPAEhj36lgs3ZxUGX5cSnocBkRvRY6_ao7jAsxb_IyZMb7XpoHnhhzU3cw6ZMSLx5ujLoAmJDLbt-J4KBdaJZDYboYEK3NObuTsMPYerW86nNu2Q0Vze7bOC36TeW0u1jB22LSU_5kA8jIZauuoInKH34FusvGQltI7UvwxRI" alt=""><figcaption></figcaption></figure></div>

<figure><img src="https://lh5.googleusercontent.com/-k9QZKlMPib_6NpfbCZGdyPvKTbNo36908RGJ3_SKnJwlTQ0oigX1US-ezhdbQQ7kx9KzLl7BZh2KxszrYd-SZHEavri-5U2grriZHYFliao9DaGlwc41ZLhs0b-iRz10Vjo0xo8ihje3P7mGVpw1YomSFO4-eR46Y8LO-UjoT8XPUZ3AzmfXyn92rjM" alt=""><figcaption><p>One Section vs Three Sections</p></figcaption></figure>

<figure><img src="https://lh3.googleusercontent.com/5KLzdfAM9UJSVcTyrSTSYZAUnNXhEywgCY7Z_5cPGrut8EUW3idfLvkq526Jaz3qdRb-evhWERK3t_UltzaaeIbcLWHMh394k2K3Ke6qFLnOSB7_dPtO8DBZOWloPTN7feMf48TCT8W4EafJFLlTzKZX9eUH4Oq-73KQFKOGp6V_pyieKsIw7KWQ9BiF" alt=""><figcaption><p>Example of different types of facades</p></figcaption></figure>

**Facade Variation**

<figure><img src="https://lh3.googleusercontent.com/Yw7d1sK_bGxmMtaeIygeawI1y2zh2xSJpzSepVGBI4MVlO85iJOjNO5199KUMO4Ljsc-nDDbHMztog650qA0crSyA5sSD8KbyFJBASd02KPKjhn_G3qGmRNtWXMPSeByI1n2j27uvDzPsc1I8TQ9taEQzsJxM9lEUwrSgociJA4xOQ999g6nmsLRSmhI" alt=""><figcaption><p>Example of different facade variations (Different Colors)</p></figcaption></figure>

**Border Structure**

<div align="left"><figure><img src="https://lh6.googleusercontent.com/86clWzId_iORHtq-IUVzVDS8XO23-050CBDTj1KgkYqq4suFZnfk4C4GHUdJkeHNz_7Cla5lQYLmmHTpEEc8kw6toPGLlNwWPmkiDBklvTWeZnvzc-__u5pJBGAHv6T4OI4PmMgzq77QzymAXoHOc0kIkjnViDwyheRg73ICjNPvejopZy3amjoqj_ut" alt=""><figcaption></figcaption></figure></div>

“Border On” if true, that section of the building has a border.

**Border Type**

<div align="left"><figure><img src="https://lh3.googleusercontent.com/Xq4T3UxvdEwNfGJYC6zzkVYMjKYfvjTrcVoFdvd9q8bVUqLg_WjnvM-QtxBxmU7RiBaJRDyzE8byHK0m-Sc9_EhR7cwC4MVgQO-BhruESJN1OB0jCiLfSwFBjMn1rUYhHUIw9uGQ1GhCIgW0PqcBcPuzfm4DNCf_eHnKKQBjzkm3nlktcrqdoMxArBpZ" alt=""><figcaption><p>Example of different border types</p></figcaption></figure></div>

**Border variations**

<div align="left"><figure><img src="https://lh4.googleusercontent.com/9q3hdN4SAZblPdOIXnabQtGTAA4Gkb9S_yEvgIjhkWipXmP2U8nrKA4_EbPEz2FtHspXeEKigAPB9jm4Y5R7ajiwROhH71qR_msQ2rYfhDOgT769QSMm0hIi3GeRKUDDg-pSyKLaafzOdma3l7ZOpiMRnUVYWjjfJDcmnrhGNV64l04xD8euC8i6bjnD" alt=""><figcaption><p>Example of different border variations</p></figcaption></figure></div>

**Offset Structure**

<div align="left"><figure><img src="https://lh3.googleusercontent.com/JmtUdc8kOxvqhiAz7Ytr3YDDQZIa_oNwyEjvtZfZMHzrAeyyVTM7xtEpxV4c0c-yyy01koQK_WEgtVUBCffGO01JErQ4sZhpzdw4eV72hdRTZr4XfGdF-EitM3YrAeOn4bdKK9vonrPEebaZmyi2JzW5i3Mkod3ZUskFg5UmxgmzKMPtGB-jcL-ZNxq2" alt=""><figcaption></figcaption></figure></div>

Using these parameters you can stretch the texture (tweaking UV).

<div align="left"><figure><img src="https://lh3.googleusercontent.com/le2m3-u-qqa86AJOcI3g8ijGuPgSekBfaajLSoJR575Ahj2gybjJwTFt8oX3IZXhzQ2mEr-E4pRie0nDP6gziPkF2aDGZyEg6pQ1r3aHgVxyONBnRPEPKIlGI8rsgzySUaAMQHUBawHIs1JPlLCn4t9QK8xxhGP_NoeGCVWOJxLEIFg7h1iTWypu7YUH" alt=""><figcaption><p>Example Top Offset UV</p></figcaption></figure></div>

Example Lateral Offset UV:

<div align="left"><figure><img src="https://lh5.googleusercontent.com/5vQ-YnH7dvJjlOwrDL_0XGfE-LVt5Ic-5HTDMma_HVURSqphd6H6b6bFeHWhqHasFycmUSgNG92F6DB5EYMPb1HRF1vgXenxKiqeZURBSctvHKhnCCZ62unuMFrAhweR7CJ7cMQUa6CBgl549mRPazaGjm3Aa5OqzujyMbfwyfJXUz74TGTETMKn8WG9" alt=""><figcaption></figcaption></figure></div>

Example Height Offset UV:

<div align="left"><figure><img src="https://lh6.googleusercontent.com/1zC2a6yc_QEfMWna9-2ANYtwFsY3njN3yl9FGx_l7rbG3ccx4w-LoTGlpiMPhJ3qs9FuVcriyKob8R8oAiog7Tl8RRW3P_3UvurH34zRqsmTcAHaNR9D2QvJ-dXBeBQNYGS8fPojh5df4BzmsDZW81yeUg3sgeirrk42QO4s9rhethVnJzBlBGMLhCXk" alt=""><figcaption></figcaption></figure></div>

The offsets can be applied automatically using the presets for each section’s type.

## Roof Section

<div align="left"><figure><img src="https://lh6.googleusercontent.com/nwgYp4d-ZDNVuIm3SqJKQQ23fytiPOvhl14jxdIxg6Ahi3LqmG7WALoXrt9D8XNhDCw_b02igsiT6NMDFf6H7Bh0T2QBzgVz8FQSwMH7nf8hmvKNoBehdOe0clDAKfDYKWOWEe9NT_ctrnrHZSh9OaP1dTqPgACnPiyCDV4GEPARNUQYN-RNMBbWqjqo" alt=""><figcaption></figcaption></figure></div>

There are 2 parameters for roof dimensions and 2 for materials.

**Roof Type Material**

<figure><img src="https://lh5.googleusercontent.com/uU-S97qbg0j-CFrWl1nOWd9A345nPhUSZrNgH5XlPmJXOlSEClUUnpKjOBOSYYQjnH77nB1t5yvCYAOJsd5nHk_bhHxL4KjbWLTc0YlhYbMwKI6R8JtgzNv5eaQcLKdlZ551tfQB8Qu_-nJwcKOrPEpCF0I1qHyA4BGHvYVpRVywa7VxYFzuwCiiJXXv" alt=""><figcaption><p>Example of different roof types</p></figcaption></figure>

**Roof Border Type Material variation**

<figure><img src="https://lh6.googleusercontent.com/emU2JYbc9zNm3mUDoh_Qe_MRaLAJwnhEY_0Ql9KpIfPuyGLFexEu8RebZ-3WGi8v8gKcCHmWNLMo0xB3xY9IjGSAgzQ2Wc-zvndXU6rblPeMIeLP03czfmlm1Sx_WyG-5PMeKzLCC9rK8aBaq-ZSEkXYo8oNDwQUz2YMH65NcacMcdVg1sTJpzTcabnp" alt=""><figcaption><p><strong>Roof Border Type Material variation</strong></p></figcaption></figure>

**Border Roof Height and Border Roof Width**

<div align="left"><figure><img src="https://lh5.googleusercontent.com/1BPSENdWQptquPlllSWvoG3QAWEmR4YgaRqY4B3jRUZnCzMNyZz911fLzbWpxm9pjgOsTPz26WrXBL0F1HB7fhuLWPb7o6ne4wpcAQV82E3kpuKiVe2I2o2mruWIOAFCLBG2QmbYWbEEGokFDcgxEow0-6ND1Stvp9YmRI_KLK7rKk1K8rb-Z-dHMfQF" alt=""><figcaption></figcaption></figure></div>

## Presets Section

<div align="left"><figure><img src="https://lh6.googleusercontent.com/kYw_S2K8MSp7bpyikXB8GdE0Bvg6ha25O4KkOmVRzX_05MlYyBSZjCksCB9R9JuxfrGhgUZgcKQu_y8FjCbqXZpv3XDLqW96eNvFRUW9Y8SYzvxrIcC-67-HPZzwr8bRWshm8VwMDsWDq_5E6OpdUay1uL1NOGViz3vyd0HV8njNqvoO6lWGY10CPcr5" alt=""><figcaption></figcaption></figure></div>

If you press the “Apply Presets Button”, the presets parameters will be applied to the building (the offsets and border parameters).

<div align="left"><figure><img src="https://lh6.googleusercontent.com/Fn7vByIJTfnQGZUT4TGOM3JRSWydc8W0gvfEOpVyfY-83bjBOCecLTSBJKJXEEqhc82xLe7OK20gkCoFYMeMz9KgnRxIbdfs3zglz4uUEZlfXzPuw-8BBiOvsn2pyYapEDLeBMssnoJipwB1ksoPnWQOsRg5EdQL24NrrIrYIQvW7kJLb2JScOckucDN" alt=""><figcaption></figcaption></figure></div>

If you check the “Only One Type Presets” and the building has multiple sections, the facade type of the sections will be the same as the first one.

<div align="left"><figure><img src="https://lh3.googleusercontent.com/7DN9ejwqJZrLMMx0oGPfcMZz-RtEpaCO0necW_PeIO9IHw52g_UNM7u9jVny6QuDAqlIbByW48qtUPjmY6yWhJKbLZQTygEs4zuXu41t-FtbLnVlVoBgy0fUeMKOu70oBXOu6Yzzw7qtXhdMe1l778n0Q8j0T6e7sdmQJGEezr8XflWfY08gdHf_zN48" alt=""><figcaption></figcaption></figure></div>

## Random Parameters

To change the style of the building randomly, you can use the "Random button" after you check the options:

<div align="left"><figure><img src="https://lh6.googleusercontent.com/J5tSndwokuJEMRw7m9qh0B34gxA2Dm7dCRHvBuiNEcEdA6T5qjMJVJqAGIdTXVJOWudKJdO8wwLGDTglkW6XvlJKRqRh-swhesFwkStaEmr2hCKFz5X8xS-N_qfgBvg-_3p9HeAwpI1ZumEZQojahWd4L-xak7uO75aNAOKIMfQBg5nFlY8fIN-G7E7C" alt=""><figcaption></figcaption></figure></div>

## Snap Section

<div align="left"><figure><img src="https://lh3.googleusercontent.com/ysy8cE7Gt5nzzC9H7BtPdXN6ke-hdnrfXl6XYm5n_k2SUYPG66WjP4WwUVAvYxjI8IhD0xGx4SbDHUPrTzBLp-z6Q_UMjz9BHt5-drf9iogH1rx73xEHQP0OQOWbDC1u0mdxtsYn3lAniBdzY5lC8mQq-3E7AvokSgJ7S4AvK2QNDfdhw4-f-9o1Uz-z" alt=""><figcaption></figcaption></figure></div>

## Overwrite Section

You can overwrite all the materials from a building.

<div align="left"><figure><img src="https://lh6.googleusercontent.com/6H5nF7j3A4uzm86LGugmUfT1VAsdh_puicL320NG_9W8MIUD6PYKdGL5oXyGWWpyqV_PTtSgVBiTrz5y1FGc0bVfrWio5L0QZYskbGYwEaxzSVr-zhnqtO2uHKBSmhr0_THxlHn0Ah22ngMjkByAVZRrICL4xjGhDatd2VCOuzuUVynxvxKjK1Lh81_q" alt=""><figcaption><p>Example of overwriting Border Materials</p></figcaption></figure></div>

<div align="left"><figure><img src="https://lh5.googleusercontent.com/bw6VPMBvlFrlFthlEnuP3s1rZIGqh-15TGQIfWfKES3zufulhl2rv2erHXEsnxFC1tu-UdM4dYJaOnSJ1XGacUt4W6H4bT6B3Icz43Hvlq2IKeig83cFJUiVCFVQKYoZp7EUjdmVfIxcWnXjTzovI998xmVxwL6eFG2qMcwz-s0EAdJGmdSgV6x71mIR" alt=""><figcaption><p>Example of overwriting Facade Materials</p></figcaption></figure></div>

For each material from “Facade Material” or “Ground Floor Material”, you should set the “X Windows” equal to how many windows have the material horizontally.

**Limitations:**

The building should have no more than 2 “Curve” points in a row

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