> For the complete documentation index, see [llms.txt](https://polysphere-studio.gitbook.io/unreal-5.1+-american-city-packs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://polysphere-studio.gitbook.io/unreal-5.1+-american-city-packs/change-log.md).

# Change Log

Update 1.1 (April 2022): &#x20;

-Building Custom Shape (non rectangular angles)

![](https://lh4.googleusercontent.com/u0rw3ouQNJRRf9zrU5KpwcaMf-pk1Jx5ZT2JWVyIWVufjLB3CdvhMqBt9qvJngj5InypgCBplu5FMn3z8JurKIwS8BGxaKY4W8AgHCAAefUDsXle2mMgdj8Jtdl17nQcO26udlVcsshpuBqLQFNa6PWTtI3RjFjijjudXMsAZJe8TXpCpK2_1oFtDimJ)![](https://lh6.googleusercontent.com/5kqFiB6Y2EQ-XRMRTCXJzDmia2N-lk2Mvb7Ja2HiQ1D6p-tzUpzulig8sjxSkLBhGr0JDZ8OmWza1IPB05mKemBxdFE8j2zhl11uwM3PSiE0Veol-mhau-qadEKMYAMN7J8mwfOlN5KBCip3JG6rv9bEFbQldQyZC8jN0DYxW_BONLuTZzVPcYMdlkSV)

-New building types&#x20;

-Update interior floors - real time&#x20;

-Roof - static mesh for rectangular shape&#x20;

-More random options

![](https://lh6.googleusercontent.com/rB6GP2-qnYNRXLRrwDq4YvPH6Igjinl-h6rwItC_av_p874da1PCTxGKAHQz0i0onF_1NNHKD_lsv3joZMP2NaF6jD7L5mBpn9Q307nI9FNhFvg-xb5LgNTP1bLm1850PWsRb7fRViXzVV37hvgtqRFGLMgTTwQ15WIOj7o-jCyy161cVL38Y2HxKvVX)

\- Custom materials per slot name

\- Intuitive colors for the Building Modular Controller

\- Building Tables Instead of building rules

\- Move the building when you move the controller

![](https://lh4.googleusercontent.com/xUOV4qB8Cz8T8D94GAoEyTRLlzeA0_xd_fWD3jFZ445HbuVRwwaWsaVvvY6_GNRhi28wojbsZShGvNQSbceVpeo-obGUV-XZbRBEwtF_jBClSqxpM2fgEHbLoP65Nit1Mk_JUswRy-r-CjnlMpcaqqziVQWe20TFppl6tRGW_OcmBmOh8yJRFmLDxJFh)

\- Children buildings

![](https://lh3.googleusercontent.com/dfCY2YBGm1e5BNCi1diuS1iJ_WyYMZlrABMYJosVU5Veovj-CCJDSiiNxoqthbmEoPlRUELz4qWw50E0eKkBDnGK3EqrIRFIe2o6oO_UAByye8S-Ax8NQdyfSndmraTvgz34VRhg0iVHtZWAKfWSjBn39UGtqYvxRHb1nWcD8am47DkAYnowZc98YgpB)

-Update the UI

&#x20;![](https://lh6.googleusercontent.com/KzgUPvISwJfyZBVBuXHRBdJw_GwOiQNtOerZTbzF80zPVOJNnVmwQ1vbzPwPO82F9LULtCHbsOKWF5Z8jYBMkJV4C3C9XBZMI_7GUr_JyQuGa5Gqw30c7-W52un9uc0wiorgh06xoUnlywzpi6Vfy-YjyDWBgFSXqRRtwpJIUQxqAbWpOEWzWj-kgI_Z)

-Non closed shape of the building

![](https://lh6.googleusercontent.com/dINNNTWSMBXPy-ssHUD9REpplwN7vgzw7CmjKoezbbqNWUzmtnnCUPdC8faUckabwQmVGblWVsTrqWD8RC9zhxEPFzWIKLsHiLgZ93ww4yW66JfA-5aiBm8YGoR7VEKRP_J0l6P0pFFEdo40e23cSy3fpioezr2Qmvy3px9fYbM216l7NR6eHJvcif80)

-Extract meshes/ Merge meshes

![](https://lh4.googleusercontent.com/w53XaHmE1-sc9Py0zTkBCTHoe3klSS5I27_n1nOHM5KVSXxgbHskPPXJ9XBUfcz7G_6ilTY5PyN77IA1Rh9gYH3z_cQIhnhcOu4aHlOByriylsXM2sksse8NeBsBJ5GMCeY8XxvJNqtQIjFHq7OtsfoeM3hhz0fevOmi5GVjHjRjZAb8dAH2Dn1sGD0R)

-New “Border” blueprint - spline based&#x20;

-Add audio (traffic background, fan sound)&#x20;

-New “Random Wind” blueprint&#x20;

-New cubemaps materials

-New models such as street props, fences, etc.&#x20;

-New top meshes variation small/tall

-Improved textures, materials and models&#x20;

-Spline decals&#x20;

-New decals types

![](https://lh4.googleusercontent.com/kh2OKq19I38aoHsjNSV7MFZpNU_ASC5vN0EHwVDBl5cb9B6kZK6tflEZBhIHJVM5tRmEK-U1szm3DhprLtBdq489QGpJ8Fv7U8GCrhKC80JKOn2aRH70CbuMUDbLIEjWdjldFPHNXLrVqT33U5H9ymDM7Zb1aDfHDudN1CgFHThLzqrHAt0F6bkGc8Kf)

-Fence, sidewalk and road snap to the ground&#x20;

![](https://lh6.googleusercontent.com/quvNaM9eyIAduW27DUaurwxNuuWptc605WvahsibfecahZs7-detY0EHyFnRv2KywcbGt0cFuLcota-PkMnEBc-VcTKAWGWrGeb1vqjigbT1GWEL5wkWgqP8YmDDFDpTY2fOz8SolQ_K3XBoBxmGy_hc4wu9yAnxcrx_cO-IVYSuuzusMKpaq_sZ31bd)

-Organizing/Optimizing Materials

-Non closed spline for sidewalk:

![](https://lh3.googleusercontent.com/ca-1j9rgadwydObftYG7v9im5JLZg-BnuHDUx7cwyf3JlIF9ecdIM8VLQ-E-HNzGsU7JGP0Ue-DKB7XRnuOqrk4Oac6eGQUnR8eY5FrbarpdHXbfrfnfFYnu99N6V79I6ASxZyfq6F1vUdQ9cv72pdJMQpNbm9OcfCWaEmKUCNIN9NCOT1WdcMqTj4SD)

-Cap sidewalk&#x20;

![](https://lh4.googleusercontent.com/SCDE0UBN7FVfSfu8nCTB7eUkH8g56Z7QKiW2hvfhM3IGCLcmhtnQGTsdt70Cu5DlicArYCmhooLk0fQvsfT7ItygKJFlyN1odMKdhLgkdRk3vLSUzzj3L9jm4yx7qCY9SUV21RdD0fBQxWbpE7ofBpj5IflGhBpGgVlPHcD90weCbM51mFl_FxbZ5OEw)

-Road Blueprint - Real time change for lane change &#x20;

-Traffic lights: emergency lights&#x20;

-Traffic lights: No lights option&#x20;

-Traffic lights: New traffic lights models&#x20;

-Fixing bugs <br>
