Traffic Poles Blueprint

It is a blueprint based on a static mesh selected from a variety of pre-made poles. In addition to this, the Traffic Pole Blueprint allows you to easily add functional (pedestrian) traffic lights, street lamps, or traffic signs to the pole.

General Category

It has multiple Pole Types:

Traffic/Pedestrian Lights

You can add elements to the "Traffic Lights" or "Pedestrian Traffic Lights", then for each traffic light, you can set the type, rotations, offset, mirrored, and SwitchStartColor:

Traffic Lights Type - Determines which static mesh of traffic light will be used:

Rotation - Values should be between -360 and 360

Switch Start Color: Switching the start color lights (green or red)

A pole can have multiple (Pedestrian) Traffic Lights per pole

Signs

You can spawn different types of traffic signs:

Each sign has 3 parameters: Type, Rotation, and Offset:

A pole can have multiple signs and for each of them, you can set the type, rotation, and offset.

Street Lamps Parameters

“Street Lights” has 4 boolean parameters - for each of them, if the value is true the street light will be spawned with a rotation of 0/90/180/270 degrees.

Street Lights On parameter

It is a checkbox, if True, activates the "Emissive" of the material.

Spot Lights Parameters

If the “Spot Lights” checkbox is True, it adds spotlights for each street lamp or for the pole. This parameter is useful in the night lighting scenes when the street lights will be on. Also, you can tweak the Intensity of Spot Lights, Outer Cone, Temperature, Attenuation Radius, and Cast Shadows parameters.

Night scene with Spot Lights On:

General Traffic Lights

Emergency Mode - flashing yellow/ warning mode

Traffic Lights No Working - turn off the traffic lights permanently

In the Table Traffic Lights, you can change the input meshes/options for each pole type:

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