> For the complete documentation index, see [llms.txt](https://polysphere-studio.gitbook.io/british-city-pack/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://polysphere-studio.gitbook.io/british-city-pack/blueprints/roof-floor-blueprint.md).

# Roof/Floor Blueprint

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2F2ZVgcIgDMuHYqekyKfPZ%2FRoof_Floor.png?alt=media&amp;token=113ecd06-de8c-48f1-a1c4-1cec82fab895" alt=""><figcaption></figcaption></figure></div>

It allows you to generate a mesh using a spline, set the materials and the thickness of the mesh.

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2FNbeT1Ti9g2BaxHZ3WSd1%2Froof.gif?alt=media&amp;token=9017b57d-b9cf-4fc7-aa18-fd30ab352a3d" alt=""><figcaption></figcaption></figure></div>

## General

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2FPgdN0t028bXLf0CPxkts%2FRoofFloor_General.png?alt=media&amp;token=b810224d-86e3-40a8-94fc-356b85f1bd3b" alt=""><figcaption></figcaption></figure></div>

You can change the thickness:

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2FOMxwIpvDgvliWkaPzETk%2FRoofFloor_Tickness.png?alt=media&amp;token=edea5794-025d-47da-b121-2249500f2372" alt=""><figcaption></figcaption></figure></div>

Materials can be selected for the Top side, Lateral sides, and Bottom side:

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2FQt0F6DV5kdjoL1V0tIwO%2FRoofFloor_Materials.png?alt=media&amp;token=23adee82-faed-4d73-952b-c145cc55e1e6" alt=""><figcaption></figcaption></figure></div>

## UV Category

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2Fp2pe2M87OZ5emLX7UC7C%2FRoofFloor_UV.png?alt=media&amp;token=9c88714c-155c-4707-ac01-e38e97df6ccc" alt=""><figcaption></figcaption></figure></div>

You can customize the scale and rotation of the UV:

You can customize the scale and rotation of UV for the final mesh, allowing you to make sure that your textures are aligned correctly.

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2FN5Qe5R42519Y5pfonMgn%2FRoofFloor_CustomizeUV.png?alt=media&amp;token=8957403e-9ac8-4455-a442-f2fe47c7e787" alt=""><figcaption></figcaption></figure></div>
