Traffic Poles Blueprint

It is a blueprint based on a static mesh selected from a variety of pre-made poles. In addition to this, the Traffic Pole Blueprint allows you to easily add functional (pedestrian) traffic lights, street lamps, or traffic signs to the pole.

General Category

It has multiple Pole Types:

Traffic/Pedestrian Lights

You can add elements to the "Traffic Lights" or "Pedestrian Traffic Lights", then for each traffic light, you can set the type, rotations, offset, mirrored and SwitchStartColor:

Traffic Lights Type - Determines which static mesh of traffic light will be used:

Rotation - Values should be between -360 and 360

Offset:

Mirrored:

Switch Start Color: Switching the start color lights (green or red)

A pole can have multiple (Pedestrian) Traffic Lights per pole:

Example of traffic lights:

Signs

You can spawn different types of traffic signs:

Each sign has 3 parameters: Type, Rotation, and Offset:

A pole can have multiple signs and for each of them, you can set the type, rotation, and offset.

Street Lamps Parameters

“Street Lights” has 4 boolean parameters - for each of them, if the value is true the street light will be spawned with a rotation of 0/90/180/270 degrees.

These parameters work only for some types of poles.

Street Lights On parameter

It is a checkbox, if True, activates the "Emissive" of the material.

Spot Lights Parameters

If the “Spot Lights” checkbox is True, it adds spotlights for each street lamp or for the pole. This parameter is useful in the night lighting scenes when the street lights will be on. Also, you can tweak the Intensity of Spot Lights, Outer Cone, Temperature, Attenuation Radius, and Cast Shadows parameters.

General Traffic Lights

Time Color Change Phase 1/2:

Emergency Mode - flashing yellow/ warning mode

No Traffic Lights - turn off the traffic lights permanently

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