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British City Pack
Polysphere Studio Unreal Marketplace
  • ◽Presentation
  • 🖼️Overview Photos
  • ⚙️Settings for the project
  • 🗄️Project Overview
  • Blueprints
    • Preset Lighting Blueprint
    • Building Modular Piece Selector Blueprint
    • Roof/Floor Blueprint
    • Traffic Poles Blueprint
    • Road Line Blueprint
    • Polygon Mesh Blueprint
    • Moulding Trim Blueprint
    • Fence Blueprint
    • Openable Door Blueprint
    • Cable Blueprint
  • Decals
  • Material Parameters Collections
  • Buildings Packed Level Actors
  • Extract Meshes Tool
  • Optimization
  • UE 5 Features
  • Change Log
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Buildings Packed Level Actors

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Last updated 2 years ago

You can find multiple pre-made buildings in the BritishCity/Models/Buildings:

Example of placing multiple buildings packed level actors:

After you place the buildings, you can break any Packed Level Actors by clicking right-click on the actor -> Level -> Break -> Break level. You can delete, edit or copy each static mesh/blueprint:

You can create your own building Packed Level Actor by selecting all the static meshes/blueprints from a building, then pressing on Actor -> Level -> Creating Packed Level Actor:

If you finish a building, it is recommended to convert it into a Packed Level Actor or to convert the Modular Piece Selectors in static meshes using the "EUW_ExtractMeshes" tool.

Error If you have a very large number of Modular Piece Selectors and you use World Partition in the level, you can have an error "Infinite Loop detected in B_ModularPieceSelector".

To solve it you have 3 options:

  1. Increase the "Maximum Loop Iteration Count" from 1 000 000 to 100 000 000 - This is recommended as a temporary fix.

  2. Convert buildings that use Modular Pieces Selectors into Packed Level Actors.

  3. Convert Modular Pieces Selectors into static meshes using the "EUW_ExtractMeshes" tool.