> For the complete documentation index, see [llms.txt](https://polysphere-studio.gitbook.io/british-city-pack/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://polysphere-studio.gitbook.io/british-city-pack/buildings-packed-level-actors.md).

# Buildings Packed Level Actors

You can find multiple pre-made buildings in the BritishCity/Models/Buildings:

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2F5iSIM4oFylkWjZYsOOoI%2F2023-01-24_17h09_13.png?alt=media&amp;token=01d7abfc-4453-4cb4-88a2-be29bca78312" alt=""><figcaption></figcaption></figure></div>

Example of placing multiple buildings packed level actors:

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2F3Kn9AfwzMrHfnNnJFqts%2FbuildingPackedLevel.gif?alt=media&amp;token=0c93b6d3-09d9-46e2-a54b-a1867184662a" alt=""><figcaption></figcaption></figure></div>

After you place the buildings, you can break any Packed Level Actors by clicking right-click on the actor -> Level -> Break -> Break level. You can delete, edit or copy each static mesh/blueprint:

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2FJH4ampPCvu4soxmGsPec%2FBuildingPackedLevelActorsBreak.gif?alt=media&amp;token=baa49698-bce8-489d-9c4e-15bacff58767" alt=""><figcaption></figcaption></figure></div>

You can create your own building Packed Level Actor by selecting all the static meshes/blueprints from a building, then pressing on Actor -> Level -> Creating Packed Level Actor:

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2FaGZ6cIbk30p3NSAAGs3x%2FCreatingBuildingPackedLevelActors.gif?alt=media&amp;token=c3e25ace-64aa-434f-accf-b2732f1d8293" alt=""><figcaption></figcaption></figure></div>

If you finish a building, it is recommended to convert it into a Packed Level Actor or to convert the Modular Piece Selectors in static meshes using the "EUW\_ExtractMeshes" tool.&#x20;

<div align="left"><figure><img src="https://4263937087-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FpFQ4hNsRYtSQlN6ycjSk%2Fuploads%2FE03mrePwkL7yNREljz4R%2FFinalBuilding-PackedvsModularvsMeshes.png?alt=media&amp;token=f311e81d-6433-42b1-a491-a3f3b0199eb9" alt=""><figcaption></figcaption></figure></div>

<mark style="color:red;">**Error**</mark> If you have a very large number of Modular Piece Selectors and you use World Partition in the level, you can have an error "Infinite Loop detected in B\_ModularPieceSelector".

To solve it you have 3 options:

1. Increase the "Maximum Loop Iteration Count" from 1 000 000 to 100 000 000 - This is recommended as a temporary fix.
2. Convert buildings that use Modular Pieces Selectors into Packed Level Actors.
3. Convert Modular Pieces Selectors into static meshes using the "EUW\_ExtractMeshes" tool.
