# Settings for the project

## **What settings you should have for the project**

<mark style="color:red;">**Required \***</mark> Plugin Geometry Script enabled. Edit - Plugins - Geometry. This is required for the Roof blueprint and Polygon Blueprint.

<div align="left"><figure><img src="/files/pg61v0ap6WUD9KP4EDbk" alt=""><figcaption></figcaption></figure></div>

<mark style="color:red;">**Required**</mark> <mark style="color:red;">**\***</mark>  DirectX 12 Enabled.

*Edit - Project Settings - Platforms - Windows - Targeted RHIs*

<div align="left"><figure><img src="https://lh3.googleusercontent.com/SG3-eZq1t-EvFL_2BkdS1aVb4PDSBUaNwM6aq--KPFRBe2ifI7QZ6DKGEQeoH1JIx5dhSFyUwZzh4FWJNJos32B3ZMbyQz5LfwrL7TSdzK_eNn6s39dHHFgbVAuZ7eAk8DD1Lu9SsyPhA-m6y-YO414WTtTQXvhOET-4EcwO5AYPGKD9ykh2D8R44ZG1jA" alt=""><figcaption></figcaption></figure></div>

<mark style="color:red;">**Required**</mark> <mark style="color:red;">**\***</mark>  Nanite Enabled.

*Edit - Project Settings - Engine - Rendering - Nanite*

<div align="left"><figure><img src="/files/RWINeStNYn8vGBhMcoyL" alt=""><figcaption></figcaption></figure></div>

**Shader Model 6  (SM6) is required to use Nanite assets. Enable this in "Project Settings/ Platforms/ WIndows/ D3D12"**

<mark style="color:green;">**Recommended \***</mark> Set Lumen for Dynamic Global Illumination Method and Reflection Method".&#x20;

*Edit - Project Settings - Engine - Rendering - Global Illumination/Reflections*

Also, you should enable lumen in the post-processing volume: *Post Process Volumes contain overrides and artist-controlled properties for Lumen. The settings are found in the **Global Illumination** and **Reflections** categories.*

<div align="left"><figure><img src="/files/X2VC3Tkviw1VuZr3oAzR" alt=""><figcaption></figcaption></figure></div>

How to activate Lumen for your project: <https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/>

<mark style="color:green;">**Recommended \***</mark> Disable "Use Hardware Ray Tracing when available" for optimization reasons.

*Edit - Project Settings - Engine - Rendering - Lumen*

<div align="left"><figure><img src="/files/c3uWTRxCcJsAgkKZd2vC" alt=""><figcaption></figcaption></figure></div>

<mark style="color:green;">**Recommended \***</mark> Set Shadow Map Method to "Virtual Shadow Maps"

*Edit - Project Settings - Engine - Rendering - Shadows*

<div align="left"><figure><img src="/files/M2eQcxGjhU9IN5rok43J" alt=""><figcaption></figcaption></figure></div>

<mark style="color:blue;">Optional \*</mark> Disable "Allow Static Lighting" - if you want to use the material ambient occlusion with Lumen Global Illumination

<div align="left"><figure><img src="/files/bV2988SD1sjsnlHBap9F" alt=""><figcaption></figcaption></figure></div>

<div align="left"><figure><img src="/files/8GBN2Y3WWBRFKv75aZIU" alt=""><figcaption></figcaption></figure></div>


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