🏙️
British City Pack
Polysphere Studio Unreal Marketplace
  • ◽Presentation
  • 🖼️Overview Photos
  • ⚙️Settings for the project
  • 🗄️Project Overview
  • Blueprints
    • Preset Lighting Blueprint
    • Building Modular Piece Selector Blueprint
    • Roof/Floor Blueprint
    • Traffic Poles Blueprint
    • Road Line Blueprint
    • Polygon Mesh Blueprint
    • Moulding Trim Blueprint
    • Fence Blueprint
    • Openable Door Blueprint
    • Cable Blueprint
  • Decals
  • Material Parameters Collections
  • Buildings Packed Level Actors
  • Extract Meshes Tool
  • Optimization
  • UE 5 Features
  • Change Log
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Settings for the project

PreviousOverview PhotosNextProject Overview

Last updated 1 year ago

What settings you should have for the project

Required * Plugin Geometry Script enabled. Edit - Plugins - Geometry. This is required for the Roof blueprint and Polygon Blueprint.

Required * DirectX 12 Enabled.

Edit - Project Settings - Platforms - Windows - Targeted RHIs

Required * Nanite Enabled.

Edit - Project Settings - Engine - Rendering - Nanite

Shader Model 6 (SM6) is required to use Nanite assets. Enable this in "Project Settings/ Platforms/ WIndows/ D3D12"

Recommended * Set Lumen for Dynamic Global Illumination Method and Reflection Method".

Edit - Project Settings - Engine - Rendering - Global Illumination/Reflections

Also, you should enable lumen in the post-processing volume: Post Process Volumes contain overrides and artist-controlled properties for Lumen. The settings are found in the Global Illumination and Reflections categories.

Recommended * Disable "Use Hardware Ray Tracing when available" for optimization reasons.

Edit - Project Settings - Engine - Rendering - Lumen

Recommended * Set Shadow Map Method to "Virtual Shadow Maps"

Edit - Project Settings - Engine - Rendering - Shadows

Optional * Disable "Allow Static Lighting" - if you want to use the material ambient occlusion with Lumen Global Illumination

How to activate Lumen for your project:

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https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/