🗑️
Trash City Pack
  • ◽Presentation
  • 🖼️Overview Photos
  • ⚙️Settings for the project
  • Materials
  • Performance
  • Methods To Place Trash
    • Manual Placement
    • Using Foliage Mode
    • Using Trash Spawner Blueprint
  • Merge static meshes
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Performance

PreviousMaterialsNextManual Placement

Last updated 2 years ago

Using atlas textures for materials:

All the models have Nanite enabled - this allowed to have complex geometry for the objects.

Stress Performance Test - Blank Level vs. ~20k Foliage Models - Epic Settings, Lumen On, editor viewport:

Stress Performance Test - Demo Scene - Epic Settings, Lumen On, editor viewport: