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(Unreal 5.1+) Downtown - City Packs
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    • Preset Lighting Blueprint
    • Road Blueprint
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    • Procedural Background Building
    • Building Modular Piece Blueprint
    • Building Construction Tool Blueprint
    • Moulding Blueprint
    • Decals Blueprint
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    • Adding new custom 3D models /Rules Buildings
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On this page
  • Number of Lanes parameter
  • Sewers
  • How to edit the Road Spline
  • Road Marking Lines
  • Road Marking Type
  1. Blueprints/Tools

Road Blueprint

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Last updated 1 year ago

Inputs Category
Type: Intersection, T Intersection, Road, Custom Intersection

For the Custom Intersection, you can control the shape of it using the spline from the blueprint. After that, you can place the crossing roads from the content browser (Geometry/Markings):

Number of Lanes parameter

The ”Number Lanes” defines how many lanes will have the generated road or one dimension size of an intersection.

The ”Number Lanes 2” works only for Intersection and T Intersection type and defines the second dimension of an intersection. There are integers and the values could be between 2 and 5.

Example for “Number of Lanes” and “Number of Lanes 2” in an intersection:

Sewers

You can randomly spawn a specific number of sewers on a road/intersection setting "Number Sewers" and then pressing the "Random Sewers Button". However, you can also add/modify manually each sewer from the “Advance” tab:

Sewers on the road/intersection are inserted using 3 arrays:

Type - is an integer and represents the type of Prop on the road/intersection.

Position – the location of the decal/prop.

Rotation – the angle of rotation of the decal/prop

Layer - is an integer and it represents the priority, practically, the height at which the props are spawned.

Scale – the scale of the decal/prop

How to edit the Road Spline

Select the “Spline” from the components and select a spline’s point:

Move the point (or point’s tangents) and the road will be updated in real-time:

If you want to add a new point, you can select a point, hold ALT and move the point to a new position:

Road Marking Lines

Each road marking has 3 parameters: type, offset, yellow:

Road Marking Type

The “Road Marking Type” is an array of enumerations and it can have one of the following values that will determine the type of road markings: None, Solid, Broken, Double Solid, Solid Broken, Broken Solid:

Markings Offset

This parameter is a float value and it determines the offset position of the marking lines.

Yellow marking

The “Yellow” parameter is a boolean, if true, the marking line will be yellow.

Scale Markings

Example of Scale Markings:

Type Of Lanes

“Type of Lanes” sub-category:

Types of Lanes – each value determines the markings on each lane. The values can be: Forward, Left, Right, Forward-Left, Forward-Right, Only Bus, Only Bus Taxi, Bike Lane, Fire Lane.

The “2 Ways Separator Position” determines where the second way begins. The “2 Ways Road” should be true to work.

Example of reversed ways:

Other

You can uncheck “Snap (25cm)” if you don’t want the blueprint to snap.

If the road is too steep, visual bugs can appear and can be solved by increasing the “Height Offset Markings” value:

Example of roads/intersections
Example for “Number of Lanes” on roads
Marking Category
Examples of different types of markings