🏙️
(Unreal 5.1+) Downtown - City Packs
  • ◽Presentation
  • 🖼️Overview Photos
  • Blueprints/Tools
    • Preset Lighting Blueprint
    • Road Blueprint
    • Sidewalk Blueprint
    • Banners/Flag Blueprint
    • Traffic Poles Blueprint
    • Procedural Background Building
    • Building Modular Piece Blueprint
    • Building Construction Tool Blueprint
    • Moulding Blueprint
    • Decals Blueprint
    • Extract Meshes Tool
    • Adding new custom 3D models /Rules Buildings
  • Material Parameter Collections
  • Optimization/Tips/Errors
  • Change Log
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Change Log

PreviousOptimization/Tips/Errors

Last updated 1 year ago

Update 1.1 (April 2022):

-Building Custom Shape (non rectangular angles)

-New building types

-Update interior floors - real time

-Roof - static mesh for rectangular shape

-More random options

- Custom materials per slot name

- Intuitive colors for the Building Modular Controller

- Building Tables Instead of building rules

- Move the building when you move the controller

- Children buildings

-Update the UI

-Non closed shape of the building

-Extract meshes/ Merge meshes

-New “Border” blueprint - spline based

-Add audio (traffic background, fan sound)

-New “Random Wind” blueprint

-New cubemaps materials

-New models such as street props, fences, etc.

-New top meshes variation small/tall

-Improved textures, materials and models

-Spline decals

-New decals types

-Fence, sidewalk and road snap to the ground

-Organizing/Optimizing Materials

-Non closed spline for sidewalk:

-Cap sidewalk

-Road Blueprint - Real time change for lane change

-Traffic lights: emergency lights

-Traffic lights: No lights option

-Traffic lights: New traffic lights models

-Fixing bugs