🏙️
(Unreal 5.1+) Downtown - City Packs
  • ◽Presentation
  • 🖼️Overview Photos
  • Blueprints/Tools
    • Preset Lighting Blueprint
    • Road Blueprint
    • Sidewalk Blueprint
    • Banners/Flag Blueprint
    • Traffic Poles Blueprint
    • Procedural Background Building
    • Building Modular Piece Blueprint
    • Building Construction Tool Blueprint
    • Moulding Blueprint
    • Decals Blueprint
    • Extract Meshes Tool
    • Adding new custom 3D models /Rules Buildings
  • Material Parameter Collections
  • Optimization/Tips/Errors
  • Change Log
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  1. Blueprints/Tools

Sidewalk Blueprint

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Last updated 1 year ago

The sidewalk is generated based on a spline.

Select the “Spline” from the components and select a spline’s point:

Move the point (or point’s tangents) and the road will be updated in real-time:

If you want to add a new point, you can select a point, hold ALT and move the point to a new position:

Then you can transform the new Curve Type Point into a Linear Type Point:

The sidewalk blueprint will have a “Has Tree Spot” with the number of elements equal to the number of simple walk side pieces. Each checkbox if is true, it will change the simple sidewalk model with a sidewalk model with a tree spot:

Then you can place the trees manually in the spots: