Final Prefab Blueprint
Last updated
Last updated
Where to find it: .../CityCoreNewYork/Blueprints/FinalPrefab/BP_FinalPrefab
The Final Blueprint serves as a container for transforming one or multiple blueprints/static actors into a simplified and more performance-optimized version.
It is specifically designed to work with the Sidewalk, Intersection, Road, and Building Blueprints - but also with static actors.
You can transform a compatible blueprint to a Final Prefab Blueprint using the "EUW_CityCoreEditor" - Final Prefab & Optimization Tab - "Transform to Final" button:
After transformation, the Final Blueprint converts any Dynamic Meshes from the original blueprints into static meshes.
Once transformed, the Final Blueprint no longer retains procedural features or editable parameters of the original blueprints. Users can no longer modify the blueprint’s components (e.g., shape, materials, or props). However, the transformation can be reversed at any time, allowing the Final Blueprint to revert back to its original form for further editing and refinement.
Open "City Core Editor" - Final & Optimization Tab/Check in Map - Press the button "Check Blueprints to Fix". After that, a list will appear:
The "Max Iteration" parameter controls the maximum number of blueprints that can be converted to Final Prefab Blueprints in a single operation. This parameter is crucial for preventing your PC from freezing, so avoid setting it to a large value. For example, if you set "Max Iteration" to 50 and have 300 Building Blueprints, you would need to press the corresponding "Fix" button six times until the counter reaches 0.