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City New York
  • Presentation
  • Overview Photos (Full Resolution)
  • Bluepritns/Tools
    • City Core Editor Tool
    • Sidewalk Blueprint
      • Apply Preset
      • Shape
      • Props/Decals
      • Cap
      • Modular Pieces
      • Meshes Data
      • Snapping
    • Road Blueprint
      • General
      • Markings Lines
      • Lanes
      • Props/Decals
      • Snapping
    • Intersection Blueprint
      • General
      • Props
      • Snapping
      • Add Roads
    • Traffic Poles Blueprint
      • General
      • Lamps
      • General Traffic Lights
      • Overwrite Materials
      • Merged Mesh
    • Procedural Building Blueprint
      • Apply Preset
      • Shape
      • Materials
      • Levels
      • Mouldings
      • Facades
      • Corners
      • Entrances
      • Area Style
      • Props
      • Roof
      • Interior
      • Random
      • Shape Blocks*
    • Fence Blueprint
    • Scaffolding Blueprint
    • Final Prefab Blueprint
    • Other Blueprints
      • Day/Nigth Blueprint
      • Console Commands Actor Blueprint
      • Preset Lighting Blueprint
  • Other Features
  • Included Maps/Levels
  • Material Parameter Collections
  • System Requirments/Performance
  • Optimization/Tips
  • Path Tracing
  • Asset List
  • Updates - Change Log
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Path Tracing

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Last updated 5 months ago

The project is designed with Path Tracing in mind, making the demonstration City Scene fully prepared for high-quality, path-traced rendering.

To use the optimal settings for path tracing, select "B_Settings" from the scene and enable the "Path Tracing" checkbox.

The problem that could appear at some specific angles of the sun, the light will "leak" through the building. This occurs because, in path tracing, shadows are cast differently compared to virtual or cascade shadowing techniques.

You can resolve this issue by enabling "Block Occlusion" in the Occlusion Culling category for the building where the light is leaking:

Enabling this option will generate an interior "block" shaped like the building to prevent light leakage. It's not performance-efficient, so it's recommended only for use with path tracing.