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    • City Core Editor Tool
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      • General
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      • Apply Preset
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      • Facades
      • Corners
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      • Roof
      • Interior
      • Random
      • Shape Blocks*
    • Fence Blueprint
    • Scaffolding Blueprint
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      • Day/Nigth Blueprint
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  1. Bluepritns/Tools
  2. Procedural Building Blueprint

Roof

You can adjust the offset edge or offset height, and you can also overwrite the material. Additionally, pressing "Random Material" will replace the current material with a random one.

The roof is generated as a Dynamic Mesh, which can negatively impact performance. To address this, once you've finished editing the Building Blueprint, press "Bake Roof" to convert the Dynamic Mesh into a Static Mesh.

If you modify the shape of the building, the roof needs to be rebaked to match the updated shape.

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Last updated 8 months ago