Interior
Last updated
Last updated
You can enable interiors for any generated building, with options to add interior floors and functional openable doors. Players can open the doors by pressing "E" when near them.
Example of a building with interior and openable door:
The Interior Floors are generated as Dynamic Meshes, which can negatively impact performance. To address this, once you've finished editing the Building Blueprint, press "Bake Interior Floors" to convert the Dynamic Mesh into a Static Mesh.
If you modify the shape of the building, the interior floors need to be rebaked to match the updated shape.
Boolean Boxes - You can use Boolean Boxes to intersect or remove sections of the interior floor, which is useful for adding features like stairs or an elevator.
Interior Floors Disable Per Floor - This parameter allows you to disable the interior for any level: