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City New York
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  • Bluepritns/Tools
    • City Core Editor Tool
    • Sidewalk Blueprint
      • Apply Preset
      • Shape
      • Props/Decals
      • Cap
      • Modular Pieces
      • Meshes Data
      • Snapping
    • Road Blueprint
      • General
      • Markings Lines
      • Lanes
      • Props/Decals
      • Snapping
    • Intersection Blueprint
      • General
      • Props
      • Snapping
      • Add Roads
    • Traffic Poles Blueprint
      • General
      • Lamps
      • General Traffic Lights
      • Overwrite Materials
      • Merged Mesh
    • Procedural Building Blueprint
      • Apply Preset
      • Shape
      • Materials
      • Levels
      • Mouldings
      • Facades
      • Corners
      • Entrances
      • Area Style
      • Props
      • Roof
      • Interior
      • Random
      • Shape Blocks*
    • Fence Blueprint
    • Scaffolding Blueprint
    • Final Prefab Blueprint
    • Other Blueprints
      • Day/Nigth Blueprint
      • Console Commands Actor Blueprint
      • Preset Lighting Blueprint
  • Other Features
  • Included Maps/Levels
  • Material Parameter Collections
  • System Requirments/Performance
  • Optimization/Tips
  • Path Tracing
  • Asset List
  • Updates - Change Log
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Area Style

A box defines each Area Style, and each modular piece inside it will have specific features, such as spawned props (such as awnings/posters), and unique materials for fake interiors.

The default types of Style Areas are Bank, Coffee, Supermarket, Restaurant, Candy, Pizzeria, Book, Pharmacy, Grocery, and FreshMarket.

Multiple Area Style
"Coffee" Area Style
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Last updated 7 months ago