System Requirments/Performance
Last updated
Last updated
The project was optimized in several ways to ensure a high level of detail but with high performance and seamless compatibility with all Unreal Engine 5 systems such as Virtual Shadows, Lumen, and Temporal Super Resolution (TSR).
Key optimization techniques used:
Using Nanite for all static meshes whenever possible to improve rendering efficiency.
Disabling World Position Offset at a distance, particularly for foliage, to improve virtual shadow efficiency.
Grouping meshes into Instanced Meshes using the Final Prefab Blueprint.
Avoiding dynamic meshes by baking them into static meshes when blueprints are converted to Final Prefab Blueprints, minimizing runtime processing.
Applying material variations per static and instanced meshes randomly to enhance visual fidelity without using multiple materials, which would overload memory and increase rendering time.
Reducing texture memory usage by setting LOD Bias or Maximum Resolution per texture to fit runtime memory constraints.
Setting Max Distances Draw for small or thin objects to improve performance and keep only relevant details in view.
Applying Max Distances Draw for individual lamp spotlights on Traffic Poles Blueprints.
Adjusting level settings through the "B_Settings" blueprint for fine-tuned performance.
Optimizing materials and collisions
The project should be stored on a solid-state drive (SSD).
Windows 10 with support for DirectX 12
12-core CPU at 3.4 GHz
32 GB of System RAM
GeForce RTX-2080 / AMD Radeon 6000 or higher
8 GB of VRAM
Standalone Play in Editor (Full-Screen 2k) - Unreal Engine 5.4
Epic Quality Settings + Screen Percentage 100% + Hardware Lumen ON ~ 95FPS
Epic Quality Settings + Screen Percentage 67% + Hardware Lumen ON ~ 120FPS
Medium-High Quality Settings + Screen Percentage 100% + Hardware Lumen OFF ~ 130FPS
Standalone Play in Editor (Full-Screen 2k) - Unreal Engine 5.4
Epic Quality Settings + Screen Percentage 100% + Hardware Lumen ON ~ 35FPS
Medium-High Quality Settings + Screen Percentage 67% + Hardware Lumen OFF ~ 45FPS