Sidewalk Blueprint
Last updated
Last updated
Where to find it: .../CityCoreNewYork/Blueprints/SidewalkRoad/BP_SplineSidewalk
The Sidewalk Blueprint is a powerful and flexible tool designed for creating realistic urban sidewalks. This blueprint is spline-based and it allows you to create and customize sidewalks easily.
Spline-Based Creation You can easily edit the sidewalks path by adding and adjusting spline points in the editor. Modify the shape and curvature of your sidewalk by editing the spline’s location and tangents. For any corner angle, the blueprint dynamically adapts by automatically selecting and, if necessary, combining multiple corner meshes to fit the angle. This ensures a seamless and precise fit for all corner types.
Modular and Corner Mesh Customization Choose from a variety of modular meshes and corner meshes to define your sidewalk's appearance. You can randomize and the blueprint can automatically select random modular pieces and corner meshes from the Preset Data, helping you create varied and natural-looking sidewalks with minimal effort.
Preset Data Apply a new preset to quickly modify the road's appearance. This will overwrite the existing data, including the default static mesh, corner mesh, props/decals data, etc. Presets help the process of creating different types of roads, allowing you to customize the road's look and behavior efficiently.
Material Customization Easily assign and swap materials for different sections of the sidewalk. The blueprint also supports random material selection, based on Preset Data, to further enhance the realism and variation.
Randomized Prop Placement You can add variety and realism to your sidewalks with the random placement of props like manholes, dirt patches, and other small environmental details.
It should be controlled by the Main Editor Tool. Select a sidewalk and switch to Editing Tab from Main Editor.
Select the “Spline” from the components and select a spline’s point:
Move the point (or point’s tangents) and the road will be updated in real-time:
If you want to add a new point, you can select a point, hold ALT, and move the point to a new position:
Then you can transform the new Curve Type Point into a Linear Type Point: